The first choice you make in The Path of Exile is which course you want to play. There are six courses to choose from at the beginning of the game, and you can unlock another category during the campaign. Before choosing a course, consider the fantasy role you want to play. You can hang a spell, shoot an arrow, or smash a zombie's head with a hammer-like any class, but some classes outperform others in one respect. Knowing which of the three play styles you want to be good at will help you choose your course.

Behind the third act, the player can unlock the opportunity to enter the maze, a random dungeon that unlocks advanced courses and enters professional abilities. All classes have 3 strength categories to choose from-except for scion, which has only one:

Marauder — Juggernaut, Berserker, Chieftain
Duelist — Slayer, Gladiator, Champion
Ranger — Deadeye, Raider, Pathfinder
Shadow — Assassin, Saboteur, Trickster
Witch — Necromancer, Occultist, Elementalist
Templar — Inquisitor, Hierophant, Guardian
Scion — Ascendant

Each category has its tree of advantages, and you can only invest a few points in it. These trees provide major game-style bonuses such as increasing all elemental damage, minion damage, or totem damage. The role of equipment in the same game should also attract players' attention. Buy Chaos Orb bring players better equipment, higher combat effectiveness, and higher survival chances.

For example, if you plan to take part in a later game and know that you want a creep, you should choose a witch for the Rise of the Dead. Before choosing, be sure to consider what courses you can become with the Advantage.

The basic statistics of the class determine their ease of use on the Path of Exile, not the abilities they use. Rangers and witches are safe occupations, and their starting statistics can help you deal a lot of damage from a distance. But as a trade-off, if the enemy approaches you, you will soon die. They are good lessons, but only if you have confidence in the kite's ability (keep moving and pause for a short time to attack).

Classes that start with a lot of power-predators, Templars, and duels-must fight close-range enemies early in the game. However, despite getting closer and closer to danger, they are more survivable than the remote characters above. For beginners, we recommend: Marauders can deal with melee damage, and Templars can produce melee and magic, as they are all nirvana. It is also recommended that beginners can choose to Buy Chaos Orb, which will be very helpful to improve the efficiency of the early game.

The course you choose should be more about the roles you most often recognize. If you are confused and worried about statistics, choose the course that looks the coolest. Regardless of which one you choose, even if you do well in the tough early games, it will eventually work.